![]() effects for game sprites are a tricky request, i can imagine there are good reasons why they wouldn’t export due to the file rasterizing generation process/pipeline (system expecting to process full frames, etc.).i also use the overlay and underlay layers for almost any harmony project so it is a shame they don’t export as you are requesting.I think Harmony has a lot of potential to be used in Game Developing, I think that, with the growing game industry, this potential should be further explored. Right now I work with Unreal Engine, and exporting the animation means using Spine to assemble the animation again before exporting to the engine. Have you considered using an animation format more broadly used? like Spine XML or FBX or Collada DAE? I understand this could lead to licensing issues (in order to use the Spine Runtimes you have to buy a Spine license), but still, this might prove useful to a lot of people. I know Harmony exports an XML file I can open and read, but if I don't use Unity as an engine I'd have to write the code necessary to execute it. ![]()
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